vector coded flow in x-y direction, bottom right :
color coded flow in z direction .
Subproject III:
www.intel-vci.uni-saarland.devektorkodierte Strömung in x-y-Richtung, unten rechts :
farbkodierte Strömung in z-Richtung.
Teilprojekt III:
www.intel-vci.uni-saarland.deThe Plan :
Front view ( Looking in positive z direction )
/ / ---------------- Window ------------------ # declare Window_Texture = texture { pigment { color White } finish { ambient 0.9 phong 0.5 } } / / end of texture / / ---------------------------... # declare Window = union { difference { box { < -0.50,0.80, -0.02 >, < 0.50,1.80,0.02 > } box { < -0.45,0.85, -0.03 >, < -0.03,1.27,0.03 > } box { < 0.03,0.85, -0.03 >, < 0.45,1.27,0.03 > } box { < -0.45,1.33, -0.03 >, < -0.03,1.75,0.03 > } box { < 0.03,1.33, -0.03 >, < 0.45,1.75,0.03 > } texture { Window_Texture } } / / --- end of difference box { < -0.49,0.81,0.0 >, < 0.49,1.79,0.001 > texture { T_Glass3 } / / without ior! !! }
www.f-lohmueller.deDer Plan :
Ansicht von vorn ( Blick in Richtung z-Achse )
/ / ---------------- Fenster ----------------- # declare Window_Texture = texture { pigment { color White } finish { ambient 0.9 phong 0.5 } } / / end of texture / / ---------------------------... # declare Window = union { difference { box { < -0.50,0.80, -0.02 >, < 0.50,1.80,0.02 > } box { < -0.45,0.85, -0.03 >, < -0.03,1.27,0.03 > } box { < 0.03,0.85, -0.03 >, < 0.45,1.27,0.03 > } box { < -0.45,1.33, -0.03 >, < -0.03,1.75,0.03 > } box { < 0.03,1.33, -0.03 >, < 0.45,1.75,0.03 > } texture { Window_Texture } } / / --- end of difference box { < -0.49,0.81,0.0 >, < 0.49,1.79,0.001 > texture { T_Glass3 } / / without ior! !! }
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